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Thanks!  The randomly placed tiles were a quick hack to get something going, and it kind of just got left in there as I concentrated on other things.  Yeah, I might look at improving the placement of things.  And yes, sometimes you get a fairly clear path to the exit.

The random maze levels - I stole that code from a previous gamejam game I did - its an algorithm dividing the area up into two rectangles, recursing down until a room is in the wanted size range.  Then placing doors (spaces in this case) between all rooms that share a wall.

That's a cool approach to random maze levels! I really want to try something like that for another game

And thanks for giving my game a review!