Hi. I made a video with the best games in the GMTK 2024 and your game is included. Here's the link if you want to watch it:
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Eat the Sun!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2532 | 3.273 | 3.273 |
Enjoyment | #3165 | 2.818 | 2.818 |
Overall | #3465 | 2.894 | 2.894 |
Style | #4400 | 2.591 | 2.591 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You grow in size from a tiny organism to the size of a sun
Development Time
(Optional) Please credit all assets you've used
See description for full credits
Comments
Nice work! In a game called Eat the Sun, I was expecting to eat things to grow bigger but you just have to make it to the exit. That part was a little hard to figure out and it was also hard to know what would hurt you. The randomly generated levels are really cool. The sense of scale was working well too! Hope you keep it up!
Sadly couldn't complete it because something would spawn kill me on the last level almost every time I got there.
The last few times I couldn't even see the thing coming and I was just dead.
Also sad I couldn't eat anything in the game called "EAT the sun".
But it was cool how you could see the previous levels in the middle.
Yeah that does happen quite often. Sorry! Its something I'll look at fixing as soon as voting is over. I think its a spaceship randomly spawning right where you end up after the previous level. I did want to put eating other things in the game, but I concentrated on the simplest game loop to get it finished. Maybe in an update... Thanks for looking :)
Great concept!I played to the end and realized that I was the virus that escaped the lab! And then the levels are nested between each other! Another interpretation of the “build to scale” concept! Enjoy it
I love this idea so much! like the fact that I am a monster but dont need to kill anyone just flee and flee. The scaling of camera just make me curioust and hooked.
This game really has a good potential. I wish it was better polished and I do believe you will keep making good games since you have such good ideas!
The motion really clever, teaching me a lesson.
Cool game! It was impressive that you managed to get randomly generated levels to work and be playable. I like the animation on the blob too. Great job!
Really enjoyed it! Loved the blobs movement animation. And loved the randomly generated levels. Curious how you did that with the maze levels.
I did feel like the levels were a bit inconsistent in difficulty bc of the random generation. Sometimes it felt super easy and some times super hard. It also was a bit unclear what would kill me if I touch it. Could make the art a bit more distinct for enemies.
Overall love the concept and I think you pulled off the effect of the player and world continuing to scale up really well. Nice entry!
Thanks! The randomly placed tiles were a quick hack to get something going, and it kind of just got left in there as I concentrated on other things. Yeah, I might look at improving the placement of things. And yes, sometimes you get a fairly clear path to the exit.
The random maze levels - I stole that code from a previous gamejam game I did - its an algorithm dividing the area up into two rectangles, recursing down until a room is in the wanted size range. Then placing doors (spaces in this case) between all rooms that share a wall.
Fun, if light on actual gameplay. Randomly generated levels weren't too interesting. The scaling down of the previous level is a really cool effect, but I got killed from an enemy shooting a bullet from the previous level. The 1-bit assets were used really well, though there's a weird visual bug(?) where some sprites had their empty space override tiles below them.
Honestly pretty good. It's got the core of something interesting going for it.
Hi. I really liked this game. The retro style and the theme are very well done. Another great thing is that it doesn't have screenshakes. I hope you expand this game even more. Can I show it in a video in my youtube channel?
Yep I feel this is the nature of game jams, or at least for me. Its about squeezing as much as I can into a game in a very short time, plus all the other things like title screens, menus, art, etc. Of course I would have liked to put in more levels, more obstacle & enemy varieties, better designed levels etc. Does that cover what you'd consider a complete game?
I had a ton of fun playing this! At first I thought it would be a game about consuming anything smaller than you but I liked instead the maze-like nature of escaping each level. The sound effect and visuals of the blob do a great job of selling the movement and making it feel satisfying! Some of the other sound effects felt a bit too loud and sharp for me, such as the alarm and hello at the start. Really fun game and great use of the theme!
Yeah I did think about absorbing things to make you bigger / smaller, but with the time constraint that idea dropped off. Thanks for your nice comments. I agree about some sounds being too sharp - I find it hard to balance sounds sometimes, especially with all the different speaker setups people have. That damn alarm noise was the reason why I didn't put some chill music in the game - oh well :D
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