Interesting mechanic! I think the puzzles didn’t necessarily have a unique solution, but it was still quite fun. The SFX and music were also quite fitting. Although, it did feel a bit unnecessary to have the player manually scale to the maximum extent because you couldn’t place/remove the blocks otherwise anyways.. Maybe when you go into expansion mode, it could automatically tween to the largest possible size and you have to confirm or cancel based on whether you want to change those blocks. Otherwise, neat entry!
Viewing post in Blocksmith jam comments
Thanks for the feedback. That was my initial idea, to extend the player to a chosen direction fully, without holding a button. But it felt like it introduced too much constraint on the player since you would need to make a perfect jump to be able to aim for gaps to create bridges. It just felt that holding the button gives a feeling of being more in control and having time to decide where you want to aim step by step. But thanks for your point of view in that regard. Since I was not sure which approach was better.
For levels, I do agree. It was a bit rushed. I didn't want to make it too hard at the beginning and because of that, I end up making like 6 out of 9 levels which do not require much thinking and are pretty straightforward once you get a hang of it. Will take that into account when continuing on the game!