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(+1)

Thanks for the feedback.  That was my initial idea, to extend the player to a chosen direction fully, without holding a button. But it felt like it introduced too much constraint on the player since you would need to make a perfect jump to be able to aim for gaps to create bridges. It just felt that holding the button gives a feeling of being more in control and having time to decide where you want to aim step by step. But thanks for your point of view in that regard. Since I was not sure which approach was better.
For levels, I do agree. It was a bit rushed. I didn't want to make it too hard at the beginning and because of that, I end up making like 6 out of 9 levels which do not require much thinking and are pretty straightforward once you get a hang of it. Will take that into account when continuing on the game!

(+1)

Ah I see your point. In that case, having it expand a bit faster might help.

The puzzle design was still good enough IMO. Its always better to keep it on the easier side for a jam game, so you definitely made the right call there.