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Yeah, some people take any criticism very personally... It can sting to get negative feedback, but I try to use it as a learning opportunity and not get too defensive. 

1: I'll take a look at that trial. My thinking was that you object because you're questioning the detail, but agree may be more accurate in that moment. 

2: Yeah, I think I went the opposite direction. I tried to make the villain attacks fairly close together to avoid having pointless filler. Same goal, kinda, but completely different methods. I can try spreading things out more in the future if I do another game in this genre.

3: Do you happen to recall when Miranda's bedroom turns into Anne's by accident? I likely have an incorrect pointer somewhere in there which shouldn't be too hard to fix. I'm not clear on what you mean by perspectives flipping though. Do you mean the stairs by chance? Those have a different appearance depending on if you are climbing up or down.

4: My idea for the villains was to give them unique ways to win depending on the villain. Samantha and Raven wearing down the group's patience by wasting their time fits  each of their personalities, Miranda "solving the case" while pinning her target fits her being a detective, and Holi I thought losing on purpose would be an interesting twist, but then also worried that it would be too obtuse and so might have made it too obvious by making her mention that win condition out loud? Or it could just be a case of "interesting does not always equal good". unfortunately it seems like with the mystery genre, its harder for me to tell what will come across well to the player, since I cannot know what it's like to someone who doesn't know the answers in advance.

5: Yeah, the CGs in Miranda Mode are not "essential" in that sense. My intention with Miranda Mode was to show some of what's happening behind the scenes where Anne would not be able to see herself. Then I tried to add in some extra CGs to those moments to avoid it being only text. Its possible I over-estimated how much people would be interested in seeing those extra details though. ^__^;

3. Miranda's Room Access would flip any time I entered the Room. Whether I went from Mirandas Room to Sleeping Area, or from the Dining Hall Entrance to the Sleeping Area, it would flip between Mirandas and Annes version.

4. Okay I get it now-its definitely a case of interesting not being good.

5. Honestly, games like Danganronpa are great in this Genre-I'd look into them more if you pursue interest in this type of game again, which you totally could. Having a rotating cast of characters in a series of Mystery Puzzle games that are, in-fact, Political Ploys and/or Entertainment for the masses would be nice-and I'm not just saying that cause Danganronpa is basically a Dead Series at this point, nope, not at all. 

:3

I found an issue with that. Miranda's room was exiting to the main story version of the dorm hall rather than Miranda's version. I have a fix for that uploaded now.

I have seen a playthrough of danganronpa, and I think the style of debate in this game is vaguely similar (though not as involved, mechanically). I probably should give it a closer look before making another attempt in this genre. Probably will be a little while before my next attempt as art assets take some time to put together.