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if you want a direct comparison, the linked game here was my first ever submission for a jam and first game ever packaged. There was so much more I wanted to do with this and I just didn’t have the time or knowledge to do it. Also worth noting the environment there is a barely modified version of the default UE4 Third Person Template.

I fully understand all that you said and feel it myself. Having a deadline really does light a fire and is super helpful for me. Otherwise it’s always ‘eh, I’m tired next weekend maybe, when I’m less busy.’ And guess what never happens.

https://ampmunkey.itch.io/meltdown-imminent

this is the submissions page for the jam it was part of:

https://itch.io/jam/gamedev-insiders-jam-1/entries

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Not bad not bad. All a start, which is key...gotta start somewhere and then keep learning and doing. Taking small bites of the cake and eat it one bite at a time. I tend to go too big, but sometimes I don't even know I am. Haha. All learning.

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oh dude, same here. If it weren’t for time and teammates restraining me, I’d have wanted to do so much more. They very much helped keep me in line, even if just for sake of making me ask “Would that be too much for everyone to do?”

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Haha! I guess there's always more to be done.