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Reel It In!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does it meet the theme? | #17 | 3.615 | 3.615 |
Quality of gameplay/level design | #30 | 1.692 | 1.692 |
How enjoyable is the submission? | #30 | 1.462 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice try, first game is never going to be perfect but you completed it and managed to upload a working game so great work, fishing mechanic from Ryan's tut worked ok. I actually Liked your basic level feel, it all fit stylistically, next time add some background music and match your text font to the games art style.
Hi,
Thank you for the positive feedback and review. Appreciate it. Some good pointers indeed. I had so many plans and ideas, just couldn't figure it all out, and ran out of time. I think I did more in 5hrs the night before the due date than I did in a week prior, as things started coming together finally.
I loved the easter egg with the fish where you get trapped in the hole. Nice touch!
The second I saw the camera move to a static fish on the map, I went looking for it. Haha.
Really well done!
YESSSSSS!!! You found it! NICE! Well done. I figured people would be like...hold up, and go look, so I put in the Easter Egg. Thanks for playing my first mini game.
I can imagine the task that this must've been being your first game. I particularly like that you made these assets yourself (well, I'm assuming you did). There's rough edges to this, but it's definitely a good start, so keep at it. One thing I like to do is leaving these small early projects alone for a while and then go back after some time to improve them based on the new things I've learned in the meantime. It's always good to keep a copy of the earlier versions around for before/after comparisons and such. Can be quite motivating to clearly see the progress you've made.
Hi, thank you for your positive feedback and review. Yes, a lot of work and I learned a lot quickly, but also a lot of stuff never made it into the game, as I just ran out of time figuring it all out. Don't know what you don't know type thing...haha. Appreciate the input and I will keep at it and excited for the review down the road and seeing the improvements from added experience.
The minigame is quite the workout, congrats on your first game! Keep it up
Thank you very much! Ye, based on your mouse DPI, it is either too easy or too difficult. haha. Appreciate the positive feedback.
You got the chop. Keep making games.
Thank you so much. Really appreciate the feedback. I'll keep going for sure!
First game ever, awesome work! That alone is worth something for sure. Keep going with what you have learned and make some more small experiences like this.
For critique, the biggest issue is feedback to the player. When reeling in there is a solid color featureless floor, wandering fish, and undulating water; none of these provide any info to the player that the bobber is being reeled in. Something as small as turning the camera 180* towards the player and/or sculpting the floor could do wonders. I like the idea. The Nintendo Wii basically spent a whole console generation on "waggle to win" and you used it to make a fishing minigame! I don't mean that as a negative thing, just that you, on your first game ever, landed on an idea that clearly works.
Seriously, good work and keep going, make more games! I plan to and hopefully we'll cross paths again in the future.
Wow, thank you so much for your detailed feedback and review. I'll take the Nintendo Wii comment as a massive pat on the back. Thank you.
I had so many ideas on how to make it more aesthetically pleasing, not to mention the game mechanic ideas, that are half baked which I just couldn't figure out how to get them implemented and well...ran out of time and had to scramble to just get this version done. Also spent a lot of time on some errors when packaging the game, that was all a first as well. I plan to make a "full" game that involves fishing. That is why this game jam was a great challenge, but also motivation to complete something and get it across the line. Forced me to learn and do versus with the day job and life grind, there are too many ways out and weeks go by without real progress. Appreciate your positive feedback. I'll keep at it for sure!
if you want a direct comparison, the linked game here was my first ever submission for a jam and first game ever packaged. There was so much more I wanted to do with this and I just didn’t have the time or knowledge to do it. Also worth noting the environment there is a barely modified version of the default UE4 Third Person Template.
I fully understand all that you said and feel it myself. Having a deadline really does light a fire and is super helpful for me. Otherwise it’s always ‘eh, I’m tired next weekend maybe, when I’m less busy.’ And guess what never happens.
https://ampmunkey.itch.io/meltdown-imminent
this is the submissions page for the jam it was part of:
https://itch.io/jam/gamedev-insiders-jam-1/entries
Not bad not bad. All a start, which is key...gotta start somewhere and then keep learning and doing. Taking small bites of the cake and eat it one bite at a time. I tend to go too big, but sometimes I don't even know I am. Haha. All learning.
oh dude, same here. If it weren’t for time and teammates restraining me, I’d have wanted to do so much more. They very much helped keep me in line, even if just for sake of making me ask “Would that be too much for everyone to do?”
Haha! I guess there's always more to be done.
keep making games! :)
Cheers! Thank you much! Will indeed
Congratulations on making your first game - especially with only 30 days to make it in!
I can see where you were going with the fishing mechanic (I am a fan of QTE mechanics haha) and hope you're able to continue to expand on it post-jam!
Thank you so much. Appreciate the kind and positive feedback. Yes, I plan on continuing development. This game jam was perfect!
Congratz to your first game! I was able to throw the bait out but wiggle the mouse didnt do anything.
Thank you so much. I feel a bit under accomplished compared to some of the other great submissions, but I know so little, enough to be dangerous, but just to get to a point of creating a game feels good. Learned so much during this time. Now to keep it up and onward and upward. Did you try to adjust your mouse sensitivity? I realized my mouse DPI was too low and I'd have to move it so fast it would start smoking on my desk due to friction. JK! lol.
It probably did, but because of the smooth floor and everything else being in motion, there is no frame of reference to see that it is reeling in. I restarted the game the first time before realizing I just couldn't tell it was moving.