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JustJack_IndDev

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A member registered 96 days ago · View creator page →

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I played and reviewed as many as I could with the time I had. Might get a couple more in before close. Just depends on the day job how much time I'll have. Think it was a good turn out. I'm not sure which games were legal vs. not.

Hi all,

Since this is my first gamejam, and first with Ryan Laley...what happens after voting concludes later today?

Ryan, do you plan to have a live session and review some of these and announce the winners etc.? 

Thanks all,
Jack

That was so much fun and a wonderful concept. Well done. Took me a few tries to get a fish, but was fun. Good work.

Haha! I guess there's always more to be done.

I get it. You have to listen to the majority of the audience and feedback, but from someone that's been on many boats and driven them, this was very spot on, and my own opinion is also from a gamer perspective I like the weighted feel of it. Really well done. My son loves the game too. He is 9.

Dang! Is this Sea of Thieves 2.0? Cause I love that game and this about puts it to shame. Haha. Well done! This was more of a challenge for me, but fun, I like it.

YESSSSSS!!! You found it! NICE! Well done. I figured people would be like...hold up, and go look, so I put in the Easter Egg. Thanks for playing my first mini game.

Hi,

Thank you for the positive feedback and review. Appreciate it. Some good pointers indeed. I had so many plans and ideas, just couldn't figure it all out, and ran out of time. I think I did more in 5hrs the night before the due date than I did in a week prior, as things started coming together finally.

Very nice little mini-game. Feels like something in a much bigger game. Liked the mechanics. Well done.

Hi, Same here. The files are downloading as a .ucas Think it might be The G-Drive doing it as I see it is zipping it when I down load it. So assuming in some odd zip format vs. the standard .zip.

Like the little into story and the boat. I was cruising around a lot and enjoyed it. Catching the fish was easy. Like having to visit the harbor for upgrades. A good looking game and feel in a short time. Good work with the sound design too. I enjoyed it.

Hi, first thing I did was take the boat out to the big fish swimming around. haha. Like the casting and the option to change reeling speed. I also got stuck between the land and water while walking around. Rest worked good. 

What a unique idea and a concept very well executed. I had a lot of fun with it. Love the effects when you hook a space fishy. Mechanics are great and lots of options for added customization. Well done.

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Hi, thank you for your positive feedback and review. Yes, a lot of work and I learned a lot quickly, but also a lot of stuff never made it into the game, as I just ran out of time figuring it all out. Don't know what you don't know type thing...haha. Appreciate the input and I will keep at it and excited for the review down the road and seeing the improvements from added experience.

Atmosphere is great! Well done. Needed a key layout guide or something to let me, us, know what keys to press etc. Love the vibes.

This was a lot of fun. Love the feel of the boat as you steer around and having to plan, like a real boat, for the slow down, back steer and steering in general as your momentum slowly picks up or slows down. Took me 3 times to catch the first fish as I didn't know exactly what to do, but once I did, it was a lot of fun. Didn't have the DPI issue, but was aware of it as I implemented a similar thing. Well done.

Yep, and based on optimization of the game it can kill FPS even on basic textures. I know my water shader is not the best for performance if it was bigger than I had it. All good info, thanks for sharing.

oh nice. I haven't had a problem running any of the games, but for my own game I know I didn't make options to adjust the graphics settings, I've never done it before and it died on the to-do list as I ran out of time to even scratch the surface with it.

It was great! Different from most of the other games, even my own, simple, but effective and led to a lot of exploring, which was fun.

Not bad not bad. All a start, which is key...gotta start somewhere and then keep learning and doing. Taking small bites of the cake and eat it one bite at a time. I tend to go too big, but sometimes I don't even know I am. Haha. All learning.

This was a great idea and game play was a lot of fun. Love the simplicity, mean that with all respect, as it was just easy and a fun game to play. Well done!

Very easy and fun. Like the fishing mechanic. I died the first night as I couldn't pick up the spears or didn't know how to get the harpoon, but tried it again and night time was fun on the second go. Well done. Great idea and lots of fun.

Wow! This was amazing for one month of work. It got dark by the time I had enough cash to buy a boat because I was just running around exploring and forgot it was a fishing game. Good quests. Good effect on the bubbles and there were actual fish swimming around to catch/collect.

Good work on the overall vibe of the game. Between the chill music and sound effects it is very chill. Like the shop and ability to upgrade gear.

Thank you so much. Appreciate the kind and positive feedback. Yes, I plan on continuing development. This game jam was perfect!

Cheers! Thank you much! Will indeed

Wow, thank you so much for your detailed feedback and review. I'll take the Nintendo Wii comment as a massive pat on the back. Thank you.
I had so many ideas on how to make it more aesthetically pleasing, not to mention the game mechanic ideas, that are half baked which I just couldn't figure out how to get them implemented and well...ran out of time and had to scramble to just get this version done. Also spent a lot of time on some errors when packaging the game, that was all a first as well. I plan to make a "full" game that involves fishing. That is why this game jam was a great challenge, but also motivation to complete something and get it across the line. Forced me to learn and do versus with the day job and life grind, there are too many ways out and weeks go by without real progress. Appreciate your positive feedback. I'll keep at it for sure!

Thank you so much. Really appreciate the feedback. I'll keep going for sure!

Thank you very much! Ye, based on your mouse DPI, it is either too easy or too difficult. haha. Appreciate the positive feedback. 

Thank you so much. I feel a bit under accomplished compared to some of the other great submissions, but I know so little, enough to be dangerous, but just to get to a point of creating a game feels good. Learned so much during this time. Now to keep it up and onward and upward. Did you try to adjust your mouse sensitivity? I realized my mouse DPI was too low and I'd have to move it so fast it would start smoking on my desk due to friction. JK! lol.

So did you manage to get a game submitted? 

Same to you too. Nice! Love your game. Well done. Learned a lot during this one for sure.

Nice nice! I'm really now starting to actually make a game, games? Slow progress not a lot of time, but this gamejam forced me to the keyboard.

same, 100%. Good work getting it done.

Nice nice. I'm new to the actually making a game thin in Unreal Engine vs. tinkering around. Two different things. haha. I just uploaded today. I did about 20% of what my big idea was vs. knowing better, but gotta start somewhere.

Wasted days being stubborn trying to figure stuff out that I ultimately couldn't figure out and not in the game. Had an Engine Package error at midnight. Fun when you don't know what you're doing. I work in IT so did some 101 trouble shooting an the winner was install VS 2022. https://justjack-inddev.itch.io/reel-it-in