I played and reviewed as many as I could with the time I had. Might get a couple more in before close. Just depends on the day job how much time I'll have. Think it was a good turn out. I'm not sure which games were legal vs. not.
JustJack_IndDev
Creator of
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Hi,
Thank you for the positive feedback and review. Appreciate it. Some good pointers indeed. I had so many plans and ideas, just couldn't figure it all out, and ran out of time. I think I did more in 5hrs the night before the due date than I did in a week prior, as things started coming together finally.
Hi, thank you for your positive feedback and review. Yes, a lot of work and I learned a lot quickly, but also a lot of stuff never made it into the game, as I just ran out of time figuring it all out. Don't know what you don't know type thing...haha. Appreciate the input and I will keep at it and excited for the review down the road and seeing the improvements from added experience.
This was a lot of fun. Love the feel of the boat as you steer around and having to plan, like a real boat, for the slow down, back steer and steering in general as your momentum slowly picks up or slows down. Took me 3 times to catch the first fish as I didn't know exactly what to do, but once I did, it was a lot of fun. Didn't have the DPI issue, but was aware of it as I implemented a similar thing. Well done.
Wow, thank you so much for your detailed feedback and review. I'll take the Nintendo Wii comment as a massive pat on the back. Thank you.
I had so many ideas on how to make it more aesthetically pleasing, not to mention the game mechanic ideas, that are half baked which I just couldn't figure out how to get them implemented and well...ran out of time and had to scramble to just get this version done. Also spent a lot of time on some errors when packaging the game, that was all a first as well. I plan to make a "full" game that involves fishing. That is why this game jam was a great challenge, but also motivation to complete something and get it across the line. Forced me to learn and do versus with the day job and life grind, there are too many ways out and weeks go by without real progress. Appreciate your positive feedback. I'll keep at it for sure!
Thank you so much. I feel a bit under accomplished compared to some of the other great submissions, but I know so little, enough to be dangerous, but just to get to a point of creating a game feels good. Learned so much during this time. Now to keep it up and onward and upward. Did you try to adjust your mouse sensitivity? I realized my mouse DPI was too low and I'd have to move it so fast it would start smoking on my desk due to friction. JK! lol.
Nice nice. I'm new to the actually making a game thin in Unreal Engine vs. tinkering around. Two different things. haha. I just uploaded today. I did about 20% of what my big idea was vs. knowing better, but gotta start somewhere.
Wasted days being stubborn trying to figure stuff out that I ultimately couldn't figure out and not in the game. Had an Engine Package error at midnight. Fun when you don't know what you're doing. I work in IT so did some 101 trouble shooting an the winner was install VS 2022. https://justjack-inddev.itch.io/reel-it-in