Wow, thank you so much for your detailed feedback and review. I'll take the Nintendo Wii comment as a massive pat on the back. Thank you.
I had so many ideas on how to make it more aesthetically pleasing, not to mention the game mechanic ideas, that are half baked which I just couldn't figure out how to get them implemented and well...ran out of time and had to scramble to just get this version done. Also spent a lot of time on some errors when packaging the game, that was all a first as well. I plan to make a "full" game that involves fishing. That is why this game jam was a great challenge, but also motivation to complete something and get it across the line. Forced me to learn and do versus with the day job and life grind, there are too many ways out and weeks go by without real progress. Appreciate your positive feedback. I'll keep at it for sure!
Viewing post in Reel It In! jam comments
if you want a direct comparison, the linked game here was my first ever submission for a jam and first game ever packaged. There was so much more I wanted to do with this and I just didn’t have the time or knowledge to do it. Also worth noting the environment there is a barely modified version of the default UE4 Third Person Template.
I fully understand all that you said and feel it myself. Having a deadline really does light a fire and is super helpful for me. Otherwise it’s always ‘eh, I’m tired next weekend maybe, when I’m less busy.’ And guess what never happens.
https://ampmunkey.itch.io/meltdown-imminent
this is the submissions page for the jam it was part of: