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Sure will do : )

Yeah the use is certainly very limited but it can potentially take over half a bosses hp bar when used, right. I think it shines more on higher difficulties when guarding ultimates becomes less effective. Usually the ultimates of bosses are mainly dmg attacks. Also if you have any idea to make the skill better or more usable, feel free to suggest it!

Yeah bug catching net is kinda op in that fight, if the player has it and actually tries to use it. It's intentional.

The glow shards work in caves but give almost nothing of extra sight. One of the new field abilities lets you see more inside dark caves.

As best as I could replicated them on the world map. Of course they aren't 1 to 1 but I try to make them as close to their original counterpart as possible. If you have some specific areas in mind feel free to tell me and I see if I can improve on them!

Also added this line to the end of bee tf: "Negations a base accuracy of around 20% to succeed. This can be improved." And fixed the clipping sprite error.

Yes, also thought about this. I now removed all roadbloacks so all palces can be accessed now. This should help. Also yeah you are absolutely right, this wasn't intentional and an oversight from porting my script, it is fixed now as well!

15 for a credit. May change the phrasing if it can be misunderstood.

I think panacea is only buyable from the casino at the moment. Just realized that now. I changed it now. It now also is sold at the pharmacy shop in town after doing all quest to increase the sortiment as well as reaching 500 reputation.

Gauntlet should level up like all others when the class is selected. Just tried it right now and had no problem getting new skills when i fought with that class.

Also I took care of all the spelling mistakes you mentioned as well.

And lastly I think i have now fixed and improved one on all the things you mentioned, took a bit of time but should be done all now. Thanks a  lot for all the reports, those helped out a lot in raising the quality and overall game : )

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Yeah the use is certainly very limited but it can potentially take over half a bosses hp bar when used, right. I think it shines more on higher difficulties when guarding ultimates becomes less effective. Usually the ultimates of bosses are mainly dmg attacks. Also if you have any idea to make the skill better or more usable, feel free to suggest it!

I've tanked ultimates with 0 damage, so at my level it is useless. Also even in the early game, without the potion stuff to prop you up, this is still useless, as your ultimate gauge resets and usually I don't get over 100 before I end the fight. So I can either consume the potion to boost my gauge - but then killing and tanking is still better - or waste it on mobs. IME, I don't know if Fourth Tail is useful in the current gameplay. If it didn't eat the gauge and just hp, I would at least think about using it instead guarding, but you still trade hp for the chance to lose less hp, which guarding works well enough without hp sacrifice. At least you can still attack on that turn, so that might justify the skill use.

As best as I could replicated them on the world map. Of course they aren't 1 to 1 but I try to make them as close to their original counterpart as possible. If you have some specific areas in mind feel free to tell me and I see if I can improve on them!

This is basically feeling based, since I don't have the travel map to compare while walking around. I suggest to create a true map based on the tiles you placed and scale it down to the travel map size. 50% opacity in an overlay will show inconsistencies. But that can wait after 1.0.

Also added this line to the end of bee tf: "Negations a base accuracy of around 20% to succeed. This can be improved." And fixed the clipping sprite error.

"Negotiations" please. ;)

Yes, also thought about this. I now removed all roadbloacks so all palces can be accessed now. This should help.

Do you still have a check for missing TFs?

15 for a credit. May change the phrasing if it can be misunderstood.

I thought you pay with credits for acorns.

Gauntlet should level up like all others when the class is selected. Just tried it right now and had no problem getting new skills when i fought with that class.

Well, when trying in the Arachne story the class didn't level up. But now it works. Strange.

Would it be possible to see the class level for those classes? And please add an item subpage for subweapons.

And lastly I think i have now fixed and improved one on all the things you mentioned, took a bit of time but should be done all now.

Which thing you mean?

Thanks a  lot for all the reports, those helped out a lot in raising the quality and overall game : )

You're welcome. Those improvements help me, too. ;)

There is actually a way to not lose any ultimate before boss fights but it's rather hard to unlock. Yeah if you are so strong that you don't take much to any dmg at all the skill is not very useful. I will thinka bout if and how it could be buffed.

That is impossible because all maps would not be able to connet with another each other to one big world map. A thing that may be possible would been a hand drawn map but that would also take a lot of work and I don't know if it actually would be able to implement.

Yeah of course xD

In the dojo? Yes if you don't posses the tf all the skills to learn won't show up. So you can move through all but won't be spoilered.

So i changed the phrasing as well. And also increased the amount of credits you get. First trade now 5 and second 10. Makes it more worthwile.

Oh that is probaly because you were not in human form and because of that had no gauntlet equipped. So you couldn't see when you got new gauntlet skills.

Unfortunately I haven't found a way yet to display a second level to show it for the weapon class. Also what do you mean by subweapon page?

All the things you posted over the last couple days. I often write them all into a to do list and then work them all up in one go when I have the spare time to do so. And I just did it yesterday.

That's true^^

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Oh that is probaly because you were not in human form and because of that had no gauntlet equipped. So you couldn't see when you got new gauntlet skills.

I entered in a different form, but was forced into human. I had the Shell Gauntlet equipped.

Unfortunately I haven't found a way yet to display a second level to show it for the weapon class. Also what do you mean by subweapon page?

Under the Item menu, you have many entries, but none show the subweapons at all.

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Then its strange, have no idea why.

Oh you mean it like that. Also sounds odd, will look into it!