Yeah the use is certainly very limited but it can potentially take over half a bosses hp bar when used, right. I think it shines more on higher difficulties when guarding ultimates becomes less effective. Usually the ultimates of bosses are mainly dmg attacks. Also if you have any idea to make the skill better or more usable, feel free to suggest it!
I've tanked ultimates with 0 damage, so at my level it is useless. Also even in the early game, without the potion stuff to prop you up, this is still useless, as your ultimate gauge resets and usually I don't get over 100 before I end the fight. So I can either consume the potion to boost my gauge - but then killing and tanking is still better - or waste it on mobs. IME, I don't know if Fourth Tail is useful in the current gameplay. If it didn't eat the gauge and just hp, I would at least think about using it instead guarding, but you still trade hp for the chance to lose less hp, which guarding works well enough without hp sacrifice. At least you can still attack on that turn, so that might justify the skill use.
As best as I could replicated them on the world map. Of course they aren't 1 to 1 but I try to make them as close to their original counterpart as possible. If you have some specific areas in mind feel free to tell me and I see if I can improve on them!
This is basically feeling based, since I don't have the travel map to compare while walking around. I suggest to create a true map based on the tiles you placed and scale it down to the travel map size. 50% opacity in an overlay will show inconsistencies. But that can wait after 1.0.
Also added this line to the end of bee tf: "Negations a base accuracy of around 20% to succeed. This can be improved." And fixed the clipping sprite error.
"Negotiations" please. ;)
Yes, also thought about this. I now removed all roadbloacks so all palces can be accessed now. This should help.
Do you still have a check for missing TFs?
15 for a credit. May change the phrasing if it can be misunderstood.
I thought you pay with credits for acorns.
Gauntlet should level up like all others when the class is selected. Just tried it right now and had no problem getting new skills when i fought with that class.
Well, when trying in the Arachne story the class didn't level up. But now it works. Strange.
Would it be possible to see the class level for those classes? And please add an item subpage for subweapons.
And lastly I think i have now fixed and improved one on all the things you mentioned, took a bit of time but should be done all now.
Which thing you mean?
Thanks a lot for all the reports, those helped out a lot in raising the quality and overall game : )
You're welcome. Those improvements help me, too. ;)