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I've uploaded the corrected files. 

Thanks, sadly I had no luck again. The Linux version has the same behaviour as before. I searched a bit for Linux specific problems with RMMV and found this thread: https://www.reddit.com/r/RPGMaker/comments/dj3fnw/linux_problem/

So I downloaded the current version of nw.js, and indeed that got rid of the Fontconfig problems. However, in the window that opens I can only read "Failed to load: js/plugins/Community_Basic.js". Tried the Windows version in Wine again, also no luck, but it seems the messages are different. I can make out "Press F5 to restart the game", but that didn't help.  Updating that version with the appropriate nw.js package made it worse since I didn't even get those messages.

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wow! i swear my friend has been playtesting it for me, im a little turned around well! 
my friend has playtested these setup on pc, i think it is probably an issue of the javascripts running in linux or through wine in linux, if that makes sense?

i am asking him to playtest it again

I also have been struggling to get it to run, with the same problems as mentioned. I am also running Linux. I will come back in a few hours and see if you have found a workaround, but need to sleep now. Go well.

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I don't think it will run in linux or wine for now, or even remote desktop. The javascripts and the way it is using graphics etc. does not seem to work yet. I think if I eliminated the light plugin and a few other things it'd work, but then the visual appeal would be reduced significantly. In a next game I will consider these posts when trying to make it more linux compatible. Thanks for commenting

I have been playing with trying to get some Windows games running in Steam via Proton. Had some mixed results so far, and may try out your Windows build this way, for curiosity’s sake. Also did you use Construct for development of this game?

I used only rpg maker mv and some Javascript plugins. I'm not familiar with what construct is.