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Oh right, some skills with very unique dmg multipliers have it listed in the description, that is intentional, I thought you were refering to skill names.

Also I am sorry I don't understand what you mean by: "I noticed that enemy heals (Fii) can affect Phoenix Nana still."

And that is a good point, will add some extra lines for that!

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As my picture shows, I had Fii as enemy in the endless dungeon, and this healed Nana in Phoenix form.

In case you haven't noticed that it happens there as well, but the portrait of Nana when loading a file still shows the last form she took, even if the save applies to a different form (like when having a bad end). This doesn't persist if you actually shut down the game. Not sure if your fix applies here, too.

I believe that transforming around with "TF items automatically assigned" and having Fuwa Family Plush as reserve seems to interact a bit strangely. Most likely the extra hp from the item get lost, but not the max hp. Shouldn't such items allow for actual hp when being equipped?

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I see, will look into it.

Yes this was already reported a few times, already fixed. Will be in the next version.

There will be a big quality of upgrade to how the tf equip items work in version 0.9. It will be shown in the preview coming up next week together with a  lot of other stuff.

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Looking forward to the upgrade.

Weapon descriptions seem to miss often the last period, so I won't go and list those I found.

I think Xia is slightly OP. Not only her skills 1-hit kill the mobs, but she is also fast enough to be first in general. Maybe rabbit could deal with it? But effectively, I either hold her back or I don't need anyone else in the party, as they don't get a shot at all. Even support skills are outclassed.

Also, even at level 31, I don't see Jaguar skill that could have helped against the big boss.

In regards of the blessings from the Ancient Stone Tablet, their usefulness increases for me from left to right. The one which is basically a slight light resistance increase is basically useless.

Also, which permit level do I need to reach that the squirrel allows me access to the last mysteria coin? Currently I have 25 at least? Would be also nice, if the level would be stated without increasing it.

Ryu inherited skills have no costs associated.

The dojo texts for TF form upgrading haven't been updated to the new system yet.

I don't see how this SP stuff for Ryu is going to work in practice. You get 3 in the beginning, lose 1 per round automatically and only get more with ultimates. Yet at least one skill depends on the stack size you can't control?

When entering the casino, the coin display doesn't update to the number of coins you have. This is only the first time after loading the game, as otherwise the value is preserved.

Kay, looked over all of them and added it where I saw it missing, thanks.

I nerfed a few of her skills a little bit and also reduced her speed. And added missing descriptions. Feel free to tell me  how it feels after the next patch.

Original the field effect should helped but tehre was a bug that prevented that. It is already fixed and will work like intended in the next version.

Made a small buff to Ascendant Light:
"\Nana's Superior, Light & Dark Resistance are increased by +10%!
\Nana's Critical Rate & Accuracy are also boosted by +5%."

"Sunsetter" now deals strong dmg instead of  medium and the animation has been shortened and replaced.

Good point, added a sign now with the current level and also the last reward level which is 30.

Also a  good point, reworked the last support skill:
"Take 40% of the selected ally to convert it into power.
Restores 4 stacks of "Draconic Barrier" to caster."

And i will look at the text as well.

Hadn't any time to implement mastery skills for gauntlets yet, will seee to do that for 0.9.

And interessting, will look into that.

(+1)

For Ryu field skill, maybe you could add teleport points on the map? Basically in-map fast travel? Or you can have vertical exploration,  like here at 11:25

, compared to a mouses horizontal layers. Don't know if the engine supports this.

Version 0.9 actually adds new fast travel points already so that might be more of the useless side.

I do like the idea of the vertical exploration but as you already guessed, I have no idea if that is possible in the engine, would need to research that. Thanks for the idea!

Also: Okami is an absolute lovely game. More people should play it!