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Hey! Congrats on submitting, this is amazing for your first game! Here is my review:

  1. Game Design:
    1.   Loved: Great weapon system, spawning circle indicators, upgrade system etc.
    2.  It's hard to know when melee enemies hit you and how much.
  2. Fun: 
    1. Very enjoyable.
  3. Innovation: 
    1. Classic game but very good implementation! Gj
  4. Theme:
    1.  Nicely fitted, only thing is that the blank upgrade screen cuts immersion with the battle. It is the calm part but would feel more like it if you could stay in the arena.
  5. Graphics: 
    1. Nice cartoony cute art. GJ
  6. Audio:
    1.  Great! Like the fast paced tempo fight.

Bugs, (eg. dagger didn't hit many times) etc you probably know and they are understandable for a gamejam

GJ! Keep it up!

(+1)

Thanks for the feedback! Yeah the UI definitely needs an overhaul! I like the idea of staying in the arena, I could pretty easily just remove the background for now and then at least it wouldn't be such a jarring transition to a new scene. 

Also 100% agree about not being able to know when you are hit,  I was working on having the sprites flash white on hit but ran into an issue with the trigger correctly playing the animation and I ran out of time.  I didn't think of it until after though but I think a little mini hp bar that would appear right above the Apples head when you take damage would help with that a lot as well.  

Great feedback though, I appreciate it :)