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Fruitricide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #414 | 3.188 | 3.188 |
Game Design | #556 | 3.031 | 3.031 |
Audio | #657 | 2.781 | 2.781 |
Overall | #773 | 2.693 | 2.693 |
Graphics | #794 | 2.750 | 2.750 |
Innovation | #958 | 2.188 | 2.188 |
Theme | #997 | 2.219 | 2.219 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Arena Shooter Rougelike that starts off calm and becomes chaotic as time goes on
Did you write all the code and made all the assets from scratch?
Most of the art assets are free ones found from the Unity Asset store (The Apple is mine though :D) and a large majority of the code is written by me. This is my first ever full game in unity so I had to watch a lot of tutorials online for how to do stuff though :)
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Comments
Fun survivors-like game with a fruity theme.
10/10 would survive as a sentient Apple again
it was very fun! congrats on making ur first full game! its a rly good one!
Nice game, Good job.
Is it inspired by Vampire Survivors? I tend to not like Vampire Survivors clones - but I actually found yours pretty decent and fun to play, and for me it's not so easy to do that, so there's something you definitely did well here on - really nice job!
Surprising amount of upgrades haha. Cool vampire survivors game. Was a little difficult but hey that just makes it more interesting. Great job Especially for your first complete project. Had a lot of fun :)
I really enjoyed your game! The mechanics are polished, and the upgrade system adds a lot of depth. The graphics are cute and engaging. I found the gameplay fun and chaotic, even if the difficulty ramps up quickly. Great job overall!
Vampire survivors with a better theme, anyone? Nicely done. I enjoyed that quite a bit. As a fellow dev with no previous experience, I can relate to the learning curve you were on this jam. Despite that, this is very fun and well-featured!
Well done on your first unity game!
Cool game.
cool mechanics and upgrade system! really liked the gameplay and feel of the game
it just need a little more feedback when you take damage to really sell the impact
Nice game, good job!
the mechanics were well polished, gj! Cute fruits
The game mechanics and especially the upgrade system are well done. For me the difficulty level gets too hard too fast, but I like the chaos it creates. The game needs some improvements in design and sound direction, but other than that I really enjoyed the game ^^
Very similar to Vampire Survivors but I think it's well executed consireding the time constraint. The auto-aim could be improved because the hitboxes were not very clear sometimes, but overall that was a fun experience, and you managed to implement several kind of weapons, good job!
great try! love the cute graphics :D
in terms of innovation, i'd love to see the vamp survivors formula have your own twist.
that being said, good job on the implementation, really solid for a week!
GG
nice fun game, I could play this for quite some time
The game was quite fun, and the upgrade system seemed very intricate and thought out, although the difficulty ramped up very quickly into round 2 imo, especially with the peashooters dealing a significant amount of damage.
Brotato vibes, but without the microtransactions! I would increase the player's movespeed and decrease their size to increase the skill cap because level 2 is immediately a bit too much tough. Overall, pretty good!
Lots of care into the systems of upgrades which is cool. I think I'm just not a fan of this style of game where you just run and auto shoot. I don't think the game really starts off calm enough in contrast with the bullet hell which comes in pretty quick.
For a first go at an engine this is a good showing though.