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im so sorry, its not a bug, the special items appear at a higher score for it to be a challenge rather than just story...
i will try releasing it for linux later on and maybe try implementing a difficulty system...
i dont know if i can give out updates during a jam and i dont want to risk it so if you know more about it, tell me and ill try giving updates during the jam if there isnt any problem with it!

That is good (jsut got a spook).  Web build would be a best thing to be honest as it can be played immediately by more people :)

Maybe add a score requirement information, or it would ruin the feeling of suspense?
Alternatively, spawn more of them and make them fade away?

Anyway, thank you for responding to my message.  I will try the game again

(+1)

An Update, I found the bug:
the 60 second timer in Lab 1 is actually 25 seconds long for me.  Most likely Linux shenanigan, but just a thing to note :)

oh, i see... im sorry for that...

No need to - it is not something that you could have envisioned :)
My guestimate is that the game was designed for 60fps, but emulation and my computer runs it at 144fps, which kinda fits the time difference.

do you think theres a fix for it that i could consider?

Since it is Godot and I am learning it now, I may have a proposition:
- Go to project settings
- Toggle advanced settings on the right of a pop up window
- Go to "Run"
-Set Max FPS to 60.

If it will work it will be nice.
Alternative is web release.

i see...thanks for the help!