None of the enemies are faster than the player, but they could be since some upgrades change the player's walk speed so possible that the upgrade choices were just bad lol but yeah there's no way to kill them after they reached a certain point
Viewing post in War Before Harvest jam comments
I just tested something and figured it out
-In fullscreen, the tomatoes were twice my speed
-in the normal view, they were equal
-when I shrunk the page to 70%, they were 70% of my speed and I had an easy time outpacing them
It's the window size messing with things. Worse, the window doesn't scale which means if I shrink the screen to slow down the enemies to a reasonable level I can't pick up the gun to start.
I'll bump the game design score up two because the unfair speed was unintentional.