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(+2)

I'm a big fan of tower defense (and clams for the duration of this game jam).  Also, the audio is soooooo sooooo good. 

One thing I thought detracted from the experience was definitely the AI of the turrets. It seemed somewhat random what they targeted, but I would really hope they targeted what is closest to the Clam. 

I liked the progression in the beginning! If there's future development I'd love to see what direction this takes.

We also noticed this problem with the AI. In the future we might have the ability to click on an enemy to have all models within range target it, or something like Bloons where you select the targeting mode of your modules.

Thank you! We plan to put out at least an update to fix bugs, add everything we originally wanted, and balance things a bit more.