Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Wow thanks for the detailed feedback! We had some issues during development causing us to lose some time, so almost all UI stuff went to "Nice to have" instead of "Must have". For example, we wanted to add a crosshair, change how to switch between buildings instead of what we have now, also give hotel a way to switch directions, add more instructions etc. We also had our sound guy drop-out pretty early on so we really missed out there sadly :/

You can actually upgrade all the buildings but they are unlocked for that specific building only. That way you can for example choose the right tree with one fire station and the left tree with another. (My favourite to upgrade is Bowling Alley, it has some stupid funny upgrades near the end). We also had planned some more upgrades (our initial game idea was even that after X amount of waves everything you have build would combine into a giant Mech).

Anyway, thanks for the feedback! We'll probably make some improvements after the two weeks period has ended

(+1)

Ah totally understandable and makes sense to prioritize the important things and the good thing is the heart (pun intended) of the concept is very clear! XD

Ah I didn't get to try the bowling alley but now I'm curious heh, also the idea of upgrade paths is very cool, reminds me of Bloons TD which I also really enjoyed. 

I thought the idea of building a highrise building will be cool but that giant mech...wow, sounds like a really sick idea!

I look forward to being able to try the game again with the improvements if they get made! :)

I love Bloons TD! We definitely mentioned the game more than once when discussing upgrade paths! It was quite a struggle to develop all the unique upgrades within the time limit of the jam. I guess it was a little ambitious to begin with :) but we're happy with where we landed

(+1)

Haha Bloons is such a classic. Also just gave your game another try after your comment. Not sure if to edit the original comment with my new learnings but I'll just write it here!

I think I understand how actions work now: You gain 3 actions per day, but picking a card costs two actions - which explains why I could sometimes upgrade and sometimes could not.

I think it may need to be clearer conveyed that cards cost action points that also can be spent on upgrades. The moment I realised that I was like "ahh, now I get it. I can choose to place a new building, or get upgrades", and then it opens up a new way to play! It makes the game a lot more strategic and opens up more avenues on how I can spend my points! This game is actually pretty strategic, which is cool, it just needs to be clearer that's all.

I also tried the bowling alley. I couldn't unlock the later upgrades. I think they cost more action points? If so, I think it would've been nice to include the cost below the upgrade name as you have a text placement for a Description it seems. Also I'm not sure if I can do it but it would be nice to save up Action Points to rollover if indeed the upgrades can cost multiple points. I had one point and couldn't seem to spend it. I did manage to unlock up to the third upgrade before the square one for the bowling alley, and boy I think the bowling alley is my favourite now! I just love the way it bounces and gets bigger, and it can even push enemies in addition to damaging the little annoying flying critters that are unfortunate enough to be in its exact path as it lands? WOW! XD

After I learnt from your other comment that I can rotate buildings, it also made my second attempt a lot more fun as previously I had all my buildings facing the right haha, and so my left was pretty much undefended. I made it further this time and it was also a lot more fun for me!

Your team should definitely be happy and proud of what you've made!

(1 edit)

We do have cost on the blueprint card in the top right, but it's probably a little too tiny. And if you hover over a blueprint card (or upgrade point) the cost of the action points light up on the action point dots. But I agree about the point cost on the upgrade menu, it was another thing on our nice to have list to redo the entire menu. I think half of the upgrades don't even have descriptive texts! Oops. 

Thanks for playing it a second time, we really appreciate you taking time out of your day to write such detailed feedback and we really enjoy reading your comments! And thank you so much for your kind words. You and all the other kind commenters are absolutely making my day, week, month, probably even year.

(+1)

Ah, I hadn't noticed, whoops! Well, I might have to play it for a third time to check those out HAHA.

Also, I'm looking for feedback on my game, which also happens to be a building game in a different vein (more resource management) as I'm also looking to learn and improve on my blind spots, if you have not tried it and want to give it a go! No obligations of course, just thought maybe we'd have similar tastes in genre as we both made building games haha.

(+1)

I'm going to check it out right now! I think the rest of my team is too, when they have time. We had already talked about doing so on our discord a few hours ago !