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(1 edit) (+1)

Really liked the game a lot, the different cards and their interesting effects were really well done and I liked how it was shown visually. 

One thing I wish was possible, and I may have missed it or something, is I don't think it's possible to get rid of Scrap Metal cards, even if you were willing to use labor to get rid of them. If they're put in the caravan, they come back to your hand after it's sent and after even a successful barter. Later on, I noticed I guess it's possible to put these back in the deck, but it means you might get these cards again. I guess since it's possible to put them back in the deck, maybe that's supposed to be the way to get rid of them, it might be intentional that they can't be completely discarded. Since I'm not so sure this is really a flaw and it might be intentional. I don't want to consider this specific aspect for my rating, but it's the only one I thought of so far for anything to improve the game.

I was able to survive and got a score of just over 1400 or so. Really nice job with the game!

(+1)

I just traded all my scrap metal away.

Scrap metal was meant to only have value when traded for other cards on the market, to urge the player to try trading at least once, and also to have the chance to use the market without losing something you might want to keep. I am not sure if you ran into a bug with the market, because they shouldn't return to your hand if you trade them. If that's the case, it's a fault on my part!

I tried to design the game to be intuitive enough that players would figure out the mechanics with minimal guidance, so it is totally understandable if you ran into a point of confusion. You comment helps me a lot when trying to figure out how to do it better.

1400 is a good score! Thanks so much for playing and for the well thought out comment!