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(+2)

This is a very well made game!! I think you guys are getting less ratings than you should because a) you have no cover photo for the game and b) there are 4 other games with the exact same title (and that have cover photos). This is unfortunate because this is easily the best entry I've played out of about 10 others so far. The music is beautiful and the tone shift between battle and build state works really well in service of the theme. The art is gorgeous and I especially loved the punch attack animation the fish enemy had, really great stuff. The real world dynamics you based your game off create an interesting framework for a td game. For example the crabs shuffling up the side of the rocks before attacking gave a nice layer to the wave attacks. The game is also scoped very well and feels like a concept with some real depth to it with plenty of polish and artistic flair. My one big complaint is that I found the factory and other utility towers to be very confusing, it may just be a me problem but I think some guidance in the form of a text blurb or screenshot or something would help there. Really great job everybody!!

Also I think I softlocked the game here on wave 7 lol:


(+1)

Thanks! In terms of guidance for factories there is some stuff mentioned in the tooltips, we would have wanted to add a tutorial with more time but we got rushed toward the end unfortunately. Cover photo is about to be remedied!

(+1)

Thank you, glad you enjoyed our game a lot! As already said we intended to have a tutorial and we’ll be adding that in an update in the future. Also interesting softlock, I assume the fish was just stuck in that spot and couldn’t move for some reason? We’ll try to replicate and fix whatever happened.

(+1)

The soft lock was that the fish was in a spot where it would auto focus my factory while also being outside the range of my turrets. It couldn't kill my factory so it was just shooting shot after shot at it without advancing forward and without being attacked by my turrets.

(+1)

Alright, thanks for letting us know! We’ll keep that in mind and fix it.