Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hi! You wanted constructive feedback, you're going to get some :D

First off the tutorial tutorial was really well made, explaining thing as you go, instead of resorting to a wal of text, like many jam games do these days. Another thing I liked was the concept. Going faster in one direction is really fun, and when you perfectly land a jump and turn around it's really satisfying. The ship level was really creative too.

Not sure whether you drew the art yourself, in the description I could only find links for the barrel and window. To be clear, I think the art looks good, but would benefit from a stylistic overhaul. By this I mean some textures had outlines, others didn't. Some had very high detail, others weren't even shaded etc. If the style stayed consistent throughout all object it would have been a lot more pleasing to the eye.

The controls were probably the biggest problem for me. They just  felt unresponsive and I wasn't able to finish the game. They lacked of basic QOL stuff like cayote time and jump buffering. For more info on the topic I highly reccomend this video: 

Thats it from me, I wish you good luck in future projects! Bye!

Thank you so much for the feedback! Anything I didn't credit was my own creation, and I'm quite new to making sprites + am solo dev so it makes sense that the sprites weren't of the highest quality. The lack of some QOL features is indeed annoying but if I added them they would take a lot away from the game's difficulty which was a main aspect. The final jump would have been unmissable if I added jump buffer, for example. Regardless, thanks for playing! I actually prefer constructive feedback over simple praise so thanks for that as well!

(+1)

Thanks for reading my little rant. I don't think jump buffering impacts difficulty in any meaningful way. It just makes it feel more fair.

I always refer to the golden rule of game design where "Every mistake should feel like it's the players fault."