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(+1)

what do you mean by the camera being stable? I hope you didn't play on Firefox, because that messes up all the scaling on the game. 

Is it just when you go to a higher room and fall back down how it instantly cuts?

The camera position changes when you move from one room to other right... Regarding that aspect.


The camera shifts to the next position.

(+1)

OK. That is only a problem on Firefox. The aspect ratio is not meant to change, but on Firefox it pops out into a different window. 

(+1)

thanks for showing the problem. I need a permanent way to fix that, because it was a problem in the previous jam as well. 

(+1)

For future reference: in Godot ProjectSettings/Window/Stretch/Mode = viewport should fix it.