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How does your game fit the theme?
You trigger an electron storm at the end.
Did you write all the code and made all the assets from scratch?
Yes, except for a thunder soundfx
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Comments
Movement and jumping were really smooth. Wall jump was too hard for me. Music was good. Well done overall!
very hard. great ideas, especially dash bouncing off the floor. With slightly better execution, could've felt really good
nice submission
Interesting game idea, solid advanced platformer controls, it is great. good job
Quite hard and enjoyable
I really felt like i was playing celeste, pretty hard. My hands were swaety haha
Nice Celeste-like. The difficulty curve is preeetty steep, but the controls felt good.
Almost there keep up the good work i think with little tweaks it should be a really enjoyable game
very nice game. But the wall jump was hard and normal jump felt wired!!
U have done a Great work on your first jam Keep going!!
Really fun game. Enjoyed it. Although the wall jump felt a little weird and seemed like I need to hold directional button into the wall otherwise it would not register as wall grab and would not jump which in walljump sequences meant having to quickly alter between A and D which felt a little annoying but otherwise loved the game. Also my time is 8:49:73. Nowhere near the author but let's see who can beat my time on blind playthrough (~ ̄▽ ̄)~
Hee-ho. Nice game. I physically feel pain. Cool, cool. Thanks for nice experience
The wall jump was a bit stiff, but otherwise a well executed game and concept. Very reminiscent of Celeste, VVVVV, and the retro Super Meat Boy levels.
Wall jumping felt a bit off but had some good fun and laughs playing it :)
Very cool. The player sprite made it hard to figure out the wall jumps at first but once I got used to it, it was fine. Sound was very nice. Mechanics felt solid. Congrats and good luck!
The soundtrack is good. The camera cuts are annoying because I couldn't see where I was jumping.
I made the last jump before pressing the button by glitching into the spikes on the left. How is it possible to make that jump without a glitch?
I'd have to see what you are talking about to know what you mean. I might create a walkthrough to show how to beat all the trickiest parts.
I like the idea of a parkour platformer game, but I have to say that the theme doesn't seem to be very well implemented!