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The camera position changes when you move from one room to other right... Regarding that aspect.


The camera shifts to the next position.

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OK. That is only a problem on Firefox. The aspect ratio is not meant to change, but on Firefox it pops out into a different window. 

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thanks for showing the problem. I need a permanent way to fix that, because it was a problem in the previous jam as well. 

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For future reference: in Godot ProjectSettings/Window/Stretch/Mode = viewport should fix it.