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(+1)

Thanks a lot. We feel like we do not deserve the praise, you gave us. As explained in other comments due to overscoping, team members getting sick and life issues, in the end we had to cut down a lot on complexity and playtesting, resulting in a game that runs basically on some default values, sadly.

Still I am very glad that you had a good experience exploring the game! This is all we care about and that means a lot to us! Cheers!

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Sometimes the biggest accomplishment is surviving the difficult tides of development cycles and actually reaching the other side, when failure is otherwise the likelier option given trying circumstances (like team issues). There were 650+ sign-ups to this jam, and you guys are part of the few 153 who completed. When you all eventually release a game you're proud of, it'll be because of your work ethic, skills accrued, and persistence that you showed on Cell Tower. Hang your heads high—this game was an achievement!