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The art, music, and concept I really liked, but I think there are still a few things that could really make the gameplay shine (in my opinion).

  1. I would appreciate there being a route that would let me avoid random encounters.
  2. Having the enemies drop items when defeated would give more incentive to fight them.
  3. A bit more clarity on if and how the player can level up their stats.
  4. It would be nice to be able to walk over items, because sometimes I dropped an item and then it blocked my path.
  5. A little hint that the hole is the correct place to go (maybe I just avoid holes).

Overall, nice job! The crafting system is really cool.

I'm glad you liked it and thank you for you detailed feeback.

1. Good point I hadn't thought of this, thanks for the idea.

2. That idea was the spark that started this whole game concept, just didn't get around to implement (was meant to  collect items from enemies to create a device that allowed you to find holes in the walls to get to the final level (currently lvl 11))

3. This would be nice but idk how i would do it (currently they work like this: Attack; if defeat enemy +3*enemyLevel, Dodge; +1 if fail +3 if success(bad mechanic needs to be changed too OP), Run; -1 fail +1 success). If you have any idea of a nice way of displaying this I would appreciate hearing them a lot :)

4. I like this mechanic, am I just mean?

5. Only one I completely disagree with (sorry). I think I encourages exploration eventually you will either die or get bored of fighting level 1 ghosts and either delete the game or enter the hole.

Really appreciate the feedback, if you have any responses to my responses of your responses or any other feedback that has come to mind I would be excited to hear them. But if not, thanks again and good luck on the game development journey :)