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I'm glad you liked it and thank you for you detailed feeback.

1. Good point I hadn't thought of this, thanks for the idea.

2. That idea was the spark that started this whole game concept, just didn't get around to implement (was meant to  collect items from enemies to create a device that allowed you to find holes in the walls to get to the final level (currently lvl 11))

3. This would be nice but idk how i would do it (currently they work like this: Attack; if defeat enemy +3*enemyLevel, Dodge; +1 if fail +3 if success(bad mechanic needs to be changed too OP), Run; -1 fail +1 success). If you have any idea of a nice way of displaying this I would appreciate hearing them a lot :)

4. I like this mechanic, am I just mean?

5. Only one I completely disagree with (sorry). I think I encourages exploration eventually you will either die or get bored of fighting level 1 ghosts and either delete the game or enter the hole.

Really appreciate the feedback, if you have any responses to my responses of your responses or any other feedback that has come to mind I would be excited to hear them. But if not, thanks again and good luck on the game development journey :)

  1. No problem.
  2. Ooh, I like that.
  3. Those sound interesting already, I'll have to play again with those in mind and then see what I think.
  4. Horribly mean, but now that I think about it I could see myself putting a similar mechanic in one of my games. It's a small inconvenience, but once it happens you can learn to work around it, so I don't mind it anymore.
  5. I do agree with you, I was wrong on this one.

Thank you for the counterpoints!