This concept brings me old days.. I hope more speedy transition would be nice btw, Nice work!
Play Run Run
Beyond The Walls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #14 | 4.526 | 4.526 |
Overall | #123 | 3.537 | 3.537 |
Soundtrack/SFX | #146 | 3.263 | 3.263 |
Graphics | #159 | 3.684 | 3.684 |
Interpretation of the Secondary Theme | #196 | 3.474 | 3.474 |
Gameplay | #226 | 2.737 | 2.737 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
it is spooky (a puzzle horror escape room), it is 160x144 pixels, it only uses 4 colors at once, it uses game boy controls
Comments
https://www.twitch.tv/videos/2265992076?t=0h10m14s
Here's a live review of your game! Happy Jamming
Loved the Pokemon Red/Blue inspiration! I wish I could have interacted with the crafting system on an earlier floor, had a way to speed up combat, and perhaps had some varience in the types of items that could be crafted (hide levels behind loot? defense ups? repels? etc)
Very nostalgic game, good work
I had a look into it and it sounds like it might be a problem on your end caused by browser/extensions. Not 100% sure. You can try the direct link to my game which might work but shot in the dark really :) https://html.itch.zone/html/11550223/GB12/index.html
I love this game! The artwork is fun and the crafting system was interesting. My only critique is that even on the fastest setting, the text was a bit slow.
The art, music, and concept I really liked, but I think there are still a few things that could really make the gameplay shine (in my opinion).
- I would appreciate there being a route that would let me avoid random encounters.
- Having the enemies drop items when defeated would give more incentive to fight them.
- A bit more clarity on if and how the player can level up their stats.
- It would be nice to be able to walk over items, because sometimes I dropped an item and then it blocked my path.
- A little hint that the hole is the correct place to go (maybe I just avoid holes).
Overall, nice job! The crafting system is really cool.
I'm glad you liked it and thank you for you detailed feeback.
1. Good point I hadn't thought of this, thanks for the idea.
2. That idea was the spark that started this whole game concept, just didn't get around to implement (was meant to collect items from enemies to create a device that allowed you to find holes in the walls to get to the final level (currently lvl 11))
3. This would be nice but idk how i would do it (currently they work like this: Attack; if defeat enemy +3*enemyLevel, Dodge; +1 if fail +3 if success(bad mechanic needs to be changed too OP), Run; -1 fail +1 success). If you have any idea of a nice way of displaying this I would appreciate hearing them a lot :)
4. I like this mechanic, am I just mean?
5. Only one I completely disagree with (sorry). I think I encourages exploration eventually you will either die or get bored of fighting level 1 ghosts and either delete the game or enter the hole.
Really appreciate the feedback, if you have any responses to my responses of your responses or any other feedback that has come to mind I would be excited to hear them. But if not, thanks again and good luck on the game development journey :)
- No problem.
- Ooh, I like that.
- Those sound interesting already, I'll have to play again with those in mind and then see what I think.
- Horribly mean, but now that I think about it I could see myself putting a similar mechanic in one of my games. It's a small inconvenience, but once it happens you can learn to work around it, so I don't mind it anymore.
- I do agree with you, I was wrong on this one.
Thank you for the counterpoints!
The mechanics are really amazing for such a short time! Liked the battle system and really loved this idea of adding a crafting system! The only critique would be the slow text, but with the short time of the Game Jam the result is still majorly impressive!
As the other comment says, this one its really ambitous... The art style its charming and the enemy design are really cool! Not to talk about the mechanics, those are really well done for a Jam. However, the texts could be a little faster... maybe its just me, but I really appreciate some skipable or faster box-texts. All that said, I really liked this game, good job!
This one reminds of Pokemon, really cool you guys were able to pull off a full battle system and crafting in the span of the jam! Really needed the text to be a lot faster though, even on the highest setting it was pretty slow!
I think for the text, the usual way around it is to allow the player to skip to the end instead of needing to wait for it to type out. This is especially true for games with text that repeats. It gets to a point where the player already knows what to do, and doesnt need the text to guide them necessarily. Good luck with the death bug!
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