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Being active in the community is actually the best way to get your game out there, unless of course you have money to spend on other kinds of marketing. If you are looking for reviews and feedback, I suggest joining a game jam, or even seek out playtesters. Another way to get an audience is to keep a consistent devlog, so people get to know about your game even before the release. The thing about keeping a devlog is that you have to be consistent in terms of content and its quality. I had kept one for my projects here on itch, but failed to keep it going as the project stopped halfway through.

Also when uploading games, the best way is to upload a build for windows, Linux and Mac. Having it in html5 build also helps a lot as many people ( at least me personally ) would be more comfortable with playing a web game than installing a new game from an unknown publisher on my computer, especially here on itch.

That does make alot of sense and It's a really big shame because I didn't start making a devlog whilst I was making the game, I have only just started putting the logs out to talk about the newest features and updates that I've brought to the game. Thanks for the feedback and I'll explore more into joining game jams!

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Well, better late than never. You're welcome.

Your game page is nice and attractive, better than many on itch.io. That will help : )

Thank you, someone mentioned it to me before as it was just a purple back ground with loads of text so they said to Improve that so I spent some time making images and improving how it all looked

Having it in html5 build also helps a lot as many people ( at least me personally ) would be more comfortable with playing a web game than installing a new game from an unknown publisher on my computer, especially here on itch.

This is of critical importance. I think this is what makes the biggest difference between Itch and Steam. People are absolutely terrified of malware, and I think this goes double for the kind of people that play horror games.

I understand that it's a huge worry to just randomly download games where you don't actually know what they have put inside of it but at the same time I feel like paying $100 to upload it to steam would be useless especially if I don't have a small community to share it to in the first place. Yeah I might get a couple people play it on steam but then it'll just be another game added to the steam list which no one plays due to not being known. Unless if I'm completely wrong and people actually search for new releases but never In my time on steam have I searched for a new game to come out (unless if its by a popular name such as Sons of the forest or cities skylines 2 etc)

Oh, I get it. I cannot bring myself to add Steam's little headcrab to my game. I do think it will fare a whole lot better there though.

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As for steam no point releasing a game unless it's guaranteed to turn a profit. $100 outlay is a lot. I reckon 3 quarters of the quality developers in here have struggled to make that on multiple games let alone one.