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(1 edit) (+1)

Hi Jorel, I didn`t play your game while the jam was running. but played it afterwards.
Without even pressing start I could directly see why you made such a good place just from the lovely UI and polish alone.
I especially love the UI, the touch of story + "Trademarks" the soundtrack, animations and the solid gameplay
your control is also superb just with the mouse.

I like the the wavy words mixed in between the text but the sound of the dots ... and text that appears is a little bit too much. The tutorial was a little bit overwhelming for me, in the end I just started playing. Maybe think about a tutorial which shows more of the game in action? 

really impressive that you could deliver something in this quality in just 9 days alone! incredible!!! you are definitely talented!

I could imagine your game working out on mobile devices, mouse will probably translate well to touch and the game would look great in panorama view on smartphones and tablets. maybe implement double tab to release the stone, and on the first tab you show the information/percentages etc of the stone.

(+1)

Thank you so much for the feedback! I'm really glad you took your time to write this :)

I was thinking the same about the tutorial and the overused wavy text after I saw the final scores. For me, accessibility is one of the hardest things to get right in a jam game, because it can be very time consuming. I knew I couldn't make a game like this without a tutorial, but the way I structured the game's code made it virtually impossible to make it interactive. I tried to mitigate the info dump with some storytelling, but I recognize in the current state it probably made the game look more complex than it actually was.

I'm fairly new to game dev (probably been 4-5 months since I started), so this kind of feedback is really motivating. Again, thank you so much!