In the wack-a-clown minigame when the second ring of platforms falls i got stuck after they fell while i was standing ontop of it, i know they said "watch your feet" but there was no game over untill the clowns got to the apple
another thing, while all clowns having diffrent speeds is a smart move to make the "when" they come close to the apple random, its so very annoying when two of them get to the apple at the same time as there is no way for me to get both, specialy when there is only one ring left
that and me needing to go through all the dialouge every time i fail, a prompt to save after the dialouge but before a minigame would be nice
Viewing post in Bugs and Feedback!
Yeah, it's supposed to teleport you to the next ring whenever one of them falls to avoid that very issue, but it seems like I may need to include an additional layer of assurance in that regard.
It's supposed to do that with the clowns too, but that doesn't seem to be the case. I'll see about making it less likely for them to double team the player, I think reducing the amount of time you need to fend them off will help with that.
And I'm definitely going to be adding a "skip cutscene" option. I'm not sure why I didn't think to before, that's a really big oversight, but I'll fixing it here soon!
Thanks for the feedback, I appreciate it!
np! another thing that im unsure is/isnt a bug, i went with the divide option and have not figured out how to unlock the gate with what i think was a sword? and to fish out the object in the lake, i know there was a button next to the sword, i did press it, but i was unable to find any other buttons nor could i press it again once i found the last milk bottle, again, unsure how you were supposed to open that (1st thought i needed to find more buttons, 2nd that i needed to be heavier, none worked)
edit: small addendum, on my first playthru as i said i did the divide option and managed to do the apple shooting minigame without issue, but after reloading an old save trying to replay the game the girl got stuck as other comments mentioned, thought i'd give a bit more info about that bug as it seems to be unreliable
The button room with the sword is a sliding puzzle, so after interacting with the button you can push that empty crate around the room with the goal of shoving it on top of the button. Being heavier should work, but I'll test it here in a little bit to see if it's bugged. (You'll need to drink TWO milks for it to work)
And that was my experience with the apple room bug. Turns out "Catch 22'd" myself to prevent a soft lock, but I missed a step and that solution wound up causing the soft lock if you skip the dialogue too quickly lol
It's fixed now, I'll see about getting a patch out with all the fixes here soon.