Yeah, it's supposed to teleport you to the next ring whenever one of them falls to avoid that very issue, but it seems like I may need to include an additional layer of assurance in that regard.
It's supposed to do that with the clowns too, but that doesn't seem to be the case. I'll see about making it less likely for them to double team the player, I think reducing the amount of time you need to fend them off will help with that.
And I'm definitely going to be adding a "skip cutscene" option. I'm not sure why I didn't think to before, that's a really big oversight, but I'll fixing it here soon!
Thanks for the feedback, I appreciate it!