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(+1)

great artwork and music on this game! they have a nice creepy vibe and hit that Game Boy vibe pretty well. i really like the concept for the game!

the player character and basic ghosts are real cute! nice animations on the sprites too! i also like the background in the first stage a lot. i agree with some others that the backgrounds are a little too busy and can make the sprites difficult to see. it might have helped to put an outline around the sprites just to separate them a bit from the bg.

i had fun playing, but i only got to stage 2. it’s kind of tough! i think i would have liked the attack to have just a little more range so you don’t have to get so close to enemies to shoot them. also it might have been nice to have ghosts wait a few seconds before moving when they appear to give the player a bit more chance to see them. not a big issue though. the biggest issue i think is that getting caught between ghosts is very difficult to escape from. a second of two of invulnerability and being able to move through the ghosts after being hit could help with that.

overall really nice job on this game!

(+2)

thank you for the feedback! the ghosts having a delay in movement is a fantastic idea. will update that into the game after the voting period. 

it is very difficult to escape i agree. i was going to add some knockback to the player when hit and make the player go through them. that didnt make it in cause it was kinda buggy so that what you got :) ill be fixing that up later and adding it as well. come on back and check it out when we get it further updated! 

(2 edits)

cool! someone else mentioned a dodge or dash move, and that could maybe help if you wanted to keep it so that the ghosts appear and move right away. it might add more tension and jump-scare moments that way. i think just as long as the player has a chance to get away if they’re quick it would be good.

knockback could be good too. it can get tricky with collisions for sure. i totally understand having to cut some things during the jam. we had some similar things with the gameplay on our game where things got cut because of time, and other things got adjusted based on some feedback we received but it ended up not being as good imo.

i’ll look for that post-jam update!

(4 edits) (+1)

i tried playing again and got a bit further (level 3). i think i just had to get used to how the ghosts moved a bit. also i forgot you can jump! lol. i noticed by accident that you can stand on the ghosts which is pretty funny.

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(+1)

Thankyou for playing! we found it funny when the ghosts gang up on you and hug you, if you move around enough you can escape haha but maybe we should've tuned it down. I didn't add an outline to the sprites but maybe I should have I was kind of hoping the hard to see would be understood as it being dark out but maybe that was a bit unnecessary, the bg with the lights is definitely too busy to read well with the sprites! 

(+1)

yeah, that’s true it kind of works to not see them so well because it’s dark. helps make it spookier maybe. :)