What I liked about this game:
-The gameplay
-The gameplay
-Ah, and also, the gameplay
What I think could be improved upon:
-This game desperately want more depth. This game can accommodate way more than 41 cards. The same four starting terrains especially are a big limitation to replayability.
-There are no fairies in this game :-(
Dev Feedback Question:
-It was pretty easy for me to understand how the game worked
-I got 145 points on my first try, 147 on my second, then I never lose a game
-The more hard runs where by far the ones with swamp badly placed (like in a corner and next to the jungle), and the ones with no early obelisk/longhouse
-No problem with that
Random thoughts:
-Most of my games where easily won by abusing the combo between the swamp and the obelisk/longhouse.
-I think a bit more could be done to make level 3 storms feel worse than the level 2 and 1 ones
-The grassland explanation wasn't pretty clear to me
-Seems like you can win if you play the nuke plant on your last turn
-What happens if you have no more building to play, but haven't completed any of the finish conditions (if you duplicated clocks to have no time issue and duplicated castles to give yourself enough space)?
-I see what you are trying to do with the pagoda, but it is quite hard to get good value out of it
As a bonus, another win end screen: