Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

(This is a partial review… Will spend more time on this.)

  • The game looks good! Can’t point out all of the changes, but there definitely seem to be a lot of enhancements over the previous version.
  • The new cursor is nice. (Although maybe it’s a bit big, especially compared to the character in-game).
  • The zoom in for the hidden passage in the first scene is a good touch. Can’t remember if it was there earlier.

Again, game feel is great as always. Lots of stuff going well here, won’t repeat myself from the FQ7 feedback. I’ll focus on points of improvement:

  • In the menus, I have to click twice, once to get the cursor onto an option, and then again to register the click.
  • There should be some hover indication for the menu options.
  • “Here we’re, sweetheart, we’re finally out of…” I think the first “we’re” should be expanded: “we are”.
  • “encode your name” => “enroll your name”?
  • When you click on a location, the repeated square expanding effect until you reach there is a bit jarring. Maybe reduce the size of the square (or circle may work better?), the intensity of the effect, and make it happen only once.
  • You should consider adding some idle animation for the character, even if it’s very minimal.
  • History of the Tower of Knowledge excerpt: hard to read as the text colour is similar to the background colour.
(+1)

Thanks for your initial thoughts! 🧚

-It isn't that complicated to make the highlight on hover, however such addition would make the selection being changed each time you hover a new possible thing you can click on, so I fear it would be more distracting than helpful.
-You are proposing to add this functionality as an option to the option menu so only those who want it have it?
-Thank you a lot for your suggestions to improve on the dialogues!
-Noted, I will see what I can do
-When you say 'the characters', you mean the player character or all character in general?
-I tried finding a better text colour since last time but I didn't find anything better in the palette , I should probably try to look for another background picture



  • There's two things here: an indication on hover, and having to click twice to select an option.
  • Regarding hover, I'm not suggesting an option. It's not too big a deal. But I would prefer some response on hover.
  • Having to click twice is a pain though. You can decide whether to change this based on feedback from other folks as well.
  • Idle animation for the player character, mainly. Again I haven't played many RPGs so I don't know the standard. Once I came back to the game screen after a while from another window, and I had to look hard to figure out where I am on screen. I don't know if idle animation is the way to solve this, but something to think about in general.
(+1)

-I just give a more reactive interface to an unlucky guinea pig, who hated it. Turns out it messed up with the regular keyboard/controller controls. I will have to be extra careful with this one.
-Idle animations are not unheard of in 2d RPG, but they're more like extra touches than actually useful for gameplay. Usually the player is simply at the centre of the screen, and if not, one can just move to see where the player character is. I will still keep the idea as it would indeed be a nice touch to add at some point.