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The font looks really nice but I have a problem with the "p", "j" and "q" especially. when using one of those characters there is a huge gap because of the space usage of those letters. basically the letters have parts whish should be drawn "under" a letter next to them. any workaround?

Strange, it should be doing just that. Let me know the context you are using it in (software, etc), thanks!

I use Godot but the problem is already visible when I open the ttf-file

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Hmm, yes I see it. Strange, might have something to do with the updated version of my software. I'll try to have this fixed for you as soon as possible, thanks!

Thank you, I appreciate it. I rly wanna use your font for my bigger project. It's awesome

Could you finde the source of the problem?

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Unable to currently resolve it in the software I'm using, going to be experimenting with some new software soon. Strange problem with the kerning on this particular font that hasn't happened on any of the others. I'm guessing it has to do with how large the kerning is on some of these forementioned letters.

I have uploaded 2 test .ttfs for the 2 variations of this font. Let me know if these resolve the issue and I will make this change to the base fonts.

Thanks!

Hey, when opening the .ttf it looks better, but sadly not in the engine

Quite strange, I have tried it in Godot and it has shown text properly. That said I'm no Godot expert, I just tried it with adding text to a basic button.

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I just did same in godot but the gap is still there. In godot 4 it's working. In godot 3 seems not 

Noted, I'll look into it more. It might be a Godot 3 engine issue in particular, if that is the case then I'm afraid I won't be able to fix it.

Can you check to see if the old font works properly in Godot 4 as well? The one without the "TEST" in the name, would be nice to know :)