Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi again! Since it seems like the latest update for Verloren was about the new UIs and writing, I'll be focusing on that this time, loaded some previous saves  and went around talking with NPCs, checking stuff and reading all the menus I could.

Good:

-Really liking the new changing portraits in battle!

-Yay can loop around the main menu to reach the right side faster, thanks!

-Sword cursor is nice too.

Random suggestions:

-Several enemy battlers show up at the center of the screen while the party is at the right, leaving the left side of the battle empty which isn't very aesthetically pleasing.

-Most monsters have long bestiary descriptions filling all the space and describing their main attacks, but a few like the frog have just a couple of lines and no mention of their skills.

-Could we have some way to reset the skill points to relearn skills? I find myself facing decision paralysis on what to learn, in particular when this time I completed the valkyrie bracelet quest, but if I had spent all my skill points then the reward wouldn't be doing much. Or is there already a method for that and I missed it?

Typo:

-Green Bird bestiary entry has "Preperation", shouldn't it be "Preparation"?


Anyway overall more polished than the previous version, very nice work, looking up to what comes next!

(+1)


-Actually, most enemy groups are like this, with one or two main monsters, with more coming depending of the player's level and knowledge of the monster in an area. So they fit in the centre so the other ones can have some space.

-Monsters with a short description usually have a very simple pattern (like the smile who can either attack or cast flame). But it is true that the frog could get some extra love, as she has two nasty unique techs.
-I have already planned to have guilds where you can reset your skill points in the next city, but it seems to be a bit late. Would you appreciate having such a building earlier, like for example in Alzano?
-I love typos, typos are my favourite.

Thank you for your continued support. 🧚

-Ah, dynamic encounters, nice! May I then suggest that the "first" one to appear is one placed more to the left?

-Guild building to reset skills would be very nice yes, but something like a NPC who resets skills hanging out at the inn would be good enough too (and could be easily copied around each of the early areas).

-You can propose it, but I won't do it. As the rightmost enemy is the one selected by default, I want the "first" monster of the pack (usually the stronger one) to be selected by default, just so the player has to think about their target more. 🧚
-I will add an earlier place to reset skills points in a coming update.