Thanks for playing! I really need to start remembering to go in and clean up all the input mappings before finishing up my submission- especially now when Godot makes stuff like gamepad support so easy now. I'm surprised that all the ui navigation worked but the laser didn't- seeing as that was mapped to "ui_accept". Maybe some control still had focus and was eating the input or something.
Good call on the text too- didn't really think about that. Was just trying to get those cutscenes done as quick as possible Sunday morning lol. Not sure if there's a way to both keep the text centered and have it scroll char by char without the whole set of text moving. Maybe there's a way with RichTextLabels?
But again, thank you for playing! I'm glad you enjoyed it!
Viewing post in Dr. Freakshow jam comments
The few times I've revealed text, I had it left justified so didn't know either but after poking around, I found that Visible Characters Behavior = `Characters After Shaping` does the trick! And even though it kind seems like I'm really focused on this text, the real takeway is that I wanted to watch the cutscenes so definitely time well spent!
Oh man there's just a property for it lol - yeah that's exactly the behavior I was talking about. Thanks for taking the time to look that up!
To your point though stuff like this is definitely important. If the first thing someone sees when the boot up the game is text that they find physically difficult to read, well that doesn't leave a particularly good impression lol.