I'm encountering a crash when using the ejaculate button that comes with the donation perks. Here is the log's content:
Godot Engine v4.3.stable.official.77dcf97d8 - https://godotengine.org
Vulkan 1.3.292 - Forward+ - Using Device #0: AMD - AMD Radeon RX 7800 XT
USER WARNING: No setting named 'donation_perks' in category 'preferences'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'donation_perks' in category 'kinks'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'donation_perks' in category 'character'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'light' in category 'video'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'grass' in category 'video'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER ERROR: Index p_msaa = 4 is out of bounds (MSAA_MAX = 4).
at: set_msaa_3d (scene/main/viewport.cpp:3458)
USER ERROR: Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.
at: remove_child (scene/main/node.cpp:1601)
USER WARNING: Terrain3D#4522:_build_collision: Building debug collision. Disable this mode for releases
at: push_warning (core/variant/variant_utility.cpp:1112)
USER WARNING: No setting named 'prolapse_enabled' in category 'kinks'!
at: push_warning (core/variant/variant_utility.cpp:1112)
USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#120292640347>'. Signal: 'tree_entered', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: Attempt to disconnect a nonexistent connection from 'StaticBody3D:<StaticBody3D#120292640347>'. Signal: 'tree_exiting', callable: ''.
at: _disconnect (core/object/object.cpp:1462)
USER ERROR: AnimationPlayer has no current animation.
at: get_current_animation_position (scene/animation/animation_player.cpp:635)
USER ERROR: Node not found: "" (relative to "/root/main").
at: get_node (scene/main/node.cpp:1792)
I am already running it on compatibility mode for Windows 8. I myself am on Windows 11, if that makes a difference.