An interesting game marred by less than great controls. Great character modeling.
- The right click to move control scheme feels completely at odds with the gameplay. A usual wad movement would work much better.
- The UI for what you have to get is textual when the information is coloured. What Nicole said is correct, it needs to be clearer and easily parsible.
- The design of the game has a problem in that waiting around for the right colour of pirate to come up is pretty terrible when it just doesn't happen due to random chance. And then when you see the one you need come up and they're just walking next door and you know you have probably no chance of getting to them before they disappear... That sucks. The game should be designed in such a way to create interactions.
Really feel like the base mechanic of running around with a puncher could be pretty fun if built more dynamically.