Thank you for taking the time to write such comprehensive feedback. I agree with all of your points. I made a huge mistake by spending a lot of time on the models and animation, which meant that I ended up submitting my testing level with UI that was hacked together within 20 minutes of the deadline.
The original plan for the bounties was actually a bit more complex and the world was meant to be much bigger, which I think will solve some of the "waiting around for a pirate that you're probably not going to reach" problem.
As for the UI and controls. Agree that in it's current state it's very uncomfortable, but I think the right click to move might still be a viable scheme. I think the discomfort is mostly being caused by the camera position, which is actually only where it is because I was testing animation and forgot to put it back. With the camera in a more Top-Down position and if the move speeds of the character, the punching glove and the pirates are balanced, I think the right click to move will play a lot like a MOBA. What do you think?
Also, great job on Crimson Soil!!