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Man, I know the 1st and 2nd layouts by heart after so many attempts. I'm really sorry, but after 5-6 tries, I still couldn't find the yellow key on the 3rd level. I would have loved to go further, the aesthetics are great. Maybe you've added it later in the game, but I think it's missing a few mechanics, especially related to the gun. If you had more time to polish, you could have added a menu and a fancy UI. Otherwise, you definitely nailed the graphics. I loved how the atmosphere gets weirder the further you go. On a side note I think for a game jam adding respawn points at each stage could make the experience easier for testers.

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i was thinking about restarting people at the beginning of the level instead of the whole game, specifically for the reason you say of making it easier for people to get through, but i ended up deciding to just stick to the difficulty i had in mind even if it meant lower ratings or less people trying it. i wanted it to be oppressive, i wanted it to be a huge relief to see the key lime pies and without a real threat i don't think it would've felt like how i wanted it to. the 3rd level specifically is the hardest one in there. it's very large and there's a single key lime pie. i would've loved to have gussied up the ui and stuff, but when i ask myself would my time be better spent making the game better or building out a nice looking ui, i usually just end up deciding to make the ui functional instead of pretty. thank you so much for the feedback and for going back in multiple times to try it again, that really means a lot!

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and you were right, i had much fun playing this game and the UI is just bonus :) I might give it another try later so I can get past the 3rd level ahah
thank you !