i was thinking about restarting people at the beginning of the level instead of the whole game, specifically for the reason you say of making it easier for people to get through, but i ended up deciding to just stick to the difficulty i had in mind even if it meant lower ratings or less people trying it. i wanted it to be oppressive, i wanted it to be a huge relief to see the key lime pies and without a real threat i don't think it would've felt like how i wanted it to. the 3rd level specifically is the hardest one in there. it's very large and there's a single key lime pie. i would've loved to have gussied up the ui and stuff, but when i ask myself would my time be better spent making the game better or building out a nice looking ui, i usually just end up deciding to make the ui functional instead of pretty. thank you so much for the feedback and for going back in multiple times to try it again, that really means a lot!