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This is honestly a really well done and funny romp into the slasher trope. I like how, even though you can't necessarily fight in the slasher, you can distract him as a means of escape and keeping your characters alive. The graphics and audio remind me a lot of the old NES game Sweet Home, and I greatly appreciate that. 

The parody story is written very well, however there are some lines of repeated dialogue that pop up in conversation that it genuinely becomes hard to tell what was an intentional funny choice, and what was an accident that then becomes a distracting non sequitur. An example that comes to mind is one character going on about a recent family tragedy that pops up mid-chase.  I know they're supposed to be flanderizations of their respective archetypes, but that repeated dialogue creates a bit of tonal whiplash for the scenes that are meant to be more intense. However, it doesn't take away from the full story all that much, and even when it broke the immersion, it was still very easy to dive back into it.

(+1)

Hello FlamingTeddy, thank you so much for the feedback! 
The explanation for the weird dialogs is that each characater has 30 different dialogs that get chosen at random during certain scenes, based on random variables. Some dialogs definitely feel very weird and don't make much sense (like the jock mentioning the trees while they're in the laboratory, or the jock claiming that the nerd is dead when  he's right in front of them); in hindsight, I should have added more non-randomized dialogs so things could make more sense, but at the same time, I had a lot of laughs regarding the outcomes of certain dialogs (depending on the rng) hahaha
Thanks for playing! : D