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Hi! Thanks for sharing your game. I had a lot of fun with it! I'll start with the positives since there are clearly more of them:

  1. The visual style of the game is a real treat. The illustrations aren’t just well-made; they’re done in a pleasing style that I really enjoyed. The main menu screen alone shows a high level of artistic skill from the developer.
  2. I was glad to see plenty of settings in the main menu and a user-friendly interface in the dialogue window. I especially appreciated that you can skip the dialogues when starting a new game. At first, I didn’t notice this and was going to list it as a downside, thinking I had to listen to everything again, but once I looked closer at the menu, I realized it was all set up for user convenience. Well done!
  3. The music is fantastic. I enjoyed how it builds as you progress through the game, which really highlights the tension. I love how the visual style and music complement each other.
  4. I was delighted to see the parallax effect on screen objects. It’s a small detail that adds to the quality of the game, especially for a 2D game.
  5. It’s great that you paid attention to road animation. It adds liveliness. I would have been okay with a static image, but an animated background is much better.
  6. I liked the structure of the text. It’s easy to read, and it’s not overly complicated. It’s not written in a complex literary style, but it’s artistic enough. The text strikes a good balance in writing. Personally, I enjoyed reading it, and the text layout didn’t distract me from the game.

I wouldn’t say there are any major downsides to this game because it’s very well-made. I don’t even want to find any, honestly, since I enjoyed the game so much! But if I were to nitpick, here are a few points:

  1. I didn’t like that there are timed events in the dialogues. Personally, I always get annoyed when there’s a time limit on dialogue choices.
  2. For all the visual style, I would have liked to see more illustrated endings. The game often cuts to a dark screen, but that feeling comes only because I wanted more of your illustrated style!
  3. This isn’t a downside, just a question: Why does the main character look so much like James Sunderland?

In conclusion, the game is awesome! I didn’t add the story to the positives since I think that’s subjective, but it’s very good. The idea of finding ourselves in such a situation is incredibly captivating. The game is beautifully done—thank you for creating it!

(+1)

Thank you so much for the feedback! It really means a lot! I'm so gald that you meioned the chage of the music, I was sightly worried that people wouldn't notice since it's such a short read. 

Yeah, I've heard how people hate the timed choices in general, but I just need an extra choice indicates the protagonist panicked and didn't know what to do (which will affect the following story, very vaguely though). I guess I'll set a longer timer for this one so people can intentionally wait out the timer to get to that branch.

When I was working on the character design I was just trying to make him as vanilla as possible so he could be somewhat relateable. Now that you mentioned James Sunderland, I guess I do see some resemblances, haha.

Thanks for playing my game! So glad you enjoyed it!

Don’t worry about the music going unnoticed. I immediately noticed how the music changed tone and developed as the game progressed.

About the timed dialogue choices: I actually understood that you wanted to show panic—I just forgot to mention it. It might indeed be the best choice for that moment. I just had to nitpick something for the sake of having a few criticisms; otherwise, there would be too few negatives for the game, haha.

As for the character, the psychological profile—even if only vaguely—seems similar. The car, the pipe in the trunk, the soft blond hair with bangs... It’s all there, so I’m surprised you weren’t aiming for that resemblance!