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Good game, I thought it would be a platform game, but it was a kind of game I didn't expect. I saw that this is your first game and I wanted to give you some recommendations for the next one.

-Add background music, believe me it will improve a lot the feeling you want to give to the player.

-Check out a page called ‘Lospec’, it has several pixelart tutorials, plus you have a section to draw a colour palette, it will help you a lot to make it feel better.

-Don't make the sprites too big, it's better to have 32x32 or 16x16 sprites with less detail, otherwise it can happen like with some things in the game that feel too flat. 

- Make dialogue on the fly or faster, because for people who read fast it's hell.

I hope it will help you to improve in the future, good job, and I hope to see some more of your games in the future.

(1 edit) (+1)

Thank you for playing! Funny thing is, I am considering making a platformer down the line. Maybe with Pip, maybe a new character, we'll see.

I really wanted to include music but ran out of time in the end. XD After the jam it will be one of the first things I implement.
Thank you for the recommendations, I'll go check Lospec!
What was funny was that I feel I actually bit off way more than I could chew for a project with such a tight deadline. In retrospect, despite how much I love my sprites, I do think that the lower pixel count would've benefitted the work flow and allowed for more cohesion. Thank you for this recommendation too. <3

Again, thank you for taking the time to play my game and leaving such a nice and helpful comment!

Edit: Also the dialogue speed was a problem from the start. XD I could speed it up, but the last line of dialogue was really hard to keep on the screen when it finished typing, and I was worried it would go away too quickly. In the future, I'll probably completely rewrite the dialogue system to A. speed it up and B. stop the dialogue from just disappearing on the last line.