so the tutorial must be Improved buy making it more interactive?
How would you recomad doing that?
well use godot particle system, VFX , SFX
and more things make color match
make the text 2d or 3d and make it move rotate shake the text to make the eyes of the player look to it try to make it more
interesting to look and read like what is that text that move it
say player hit w s a d to move that boring make but good enough
make like W to claim the mine shaft use the world of the game to connect the text in way that make sense
to the world of the game like in fullout 3 they make the text color green to the computer on that time it
good for mine game but i don't expect line of text on the wall or
far from player the player will never read thing or go anyware if you don't make it clear
but you can use it too so if take the text you can make it more of explored but if you more shows it become strategy game
UI or user interface is part for player to see read and make clear of what they have to do VS what I can make them do
also you real good with particle system use it more use VFX Visual Effects and use SFX sound Effects it gave the game the juice or more game feel use shaders to make the text melting after the player hit it or use shader to make more and more things but not all
it good to split between them time to time and not all in one thing like use VFX SFX less particle and more
also you real real real and i hope you read this make GDD game design document it help you to save the plan for the game learn it you need it
one more thing the game is idea when you make it type it
then try to get how to make a code to make it
an art the looks like it
sound that hear it
an the end it's you to make it hope good for you | waiting for your next game thanks for reading