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Nice game. Visually looks cool, but the effects are too intense. I still don't understand why it made a roguelike. There is no buffs between the levels. The levels just differ in the arrangement of the rooms. Maybe something will appear later, but I got stuck on level 3. I couldn't find another card. There is also a bug when the ghost gets stuck in the passage and you just can't get through without taking damage. The jump feels broken, the character jumps too high and as it will be, jumping is not needed at all in this game.

The idea is interesting, I think if you develop it and fix the shortcomings, it will be cool.

(+1)

Thank you for the honest feedback!

The roguelike aspect of it is the procedural generation + upgrades, but I totally agree that there aren't upgrades enough. 

Originally the vision was to have different types of upgrades per type of card, the procedural generation turned out really difficult and took a good chunk of the time.

Might just discard the jump as well! This FPController was based on the unity template and I had to fix a lot of things in it (it's based on cinemachine 2 and when I upgraded to 3 it all broke haha) 

As a player, I don't have much experience with roguelikes so I'm 100% sure I wasn't accurate following the style and used it as inspiration, trying to fit the descriptions about what I found a roguelike looks like. Would be interested in knowing more about the genre to make a better roguelike in the future!

The idea of creating a horror roguelike is cool, I'm thinking about it too. The only one that comes to mind is "Buckshot Roulette", I don't know any other horror roguelikes. Maybe "Lethal company", but it's multiplayer and all the leveling up in it is buying items.