Nice game. Visually looks cool, but the effects are too intense. I still don't understand why it made a roguelike. There is no buffs between the levels. The levels just differ in the arrangement of the rooms. Maybe something will appear later, but I got stuck on level 3. I couldn't find another card. There is also a bug when the ghost gets stuck in the passage and you just can't get through without taking damage. The jump feels broken, the character jumps too high and as it will be, jumping is not needed at all in this game.
The idea is interesting, I think if you develop it and fix the shortcomings, it will be cool.