Thank you for the honest feedback!
The roguelike aspect of it is the procedural generation + upgrades, but I totally agree that there aren't upgrades enough.
Originally the vision was to have different types of upgrades per type of card, the procedural generation turned out really difficult and took a good chunk of the time.
Might just discard the jump as well! This FPController was based on the unity template and I had to fix a lot of things in it (it's based on cinemachine 2 and when I upgraded to 3 it all broke haha)
As a player, I don't have much experience with roguelikes so I'm 100% sure I wasn't accurate following the style and used it as inspiration, trying to fit the descriptions about what I found a roguelike looks like. Would be interested in knowing more about the genre to make a better roguelike in the future!