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Thank you for the honest feedback!

The roguelike aspect of it is the procedural generation + upgrades, but I totally agree that there aren't upgrades enough. 

Originally the vision was to have different types of upgrades per type of card, the procedural generation turned out really difficult and took a good chunk of the time.

Might just discard the jump as well! This FPController was based on the unity template and I had to fix a lot of things in it (it's based on cinemachine 2 and when I upgraded to 3 it all broke haha) 

As a player, I don't have much experience with roguelikes so I'm 100% sure I wasn't accurate following the style and used it as inspiration, trying to fit the descriptions about what I found a roguelike looks like. Would be interested in knowing more about the genre to make a better roguelike in the future!

The idea of creating a horror roguelike is cool, I'm thinking about it too. The only one that comes to mind is "Buckshot Roulette", I don't know any other horror roguelikes. Maybe "Lethal company", but it's multiplayer and all the leveling up in it is buying items.